Printing screen different mesh number of different applications
Here is a practical chart that any silkscreen printing can use when choosing mesh counts. It will give you an idea of what mesh count to use for each printing job.
Screen printing meshcount chart (Common Mesh Counts and Typical Applications) (Your supplier may offer mesh counts that are slightly different that those indicated below. Small deviations from these numbers is not critical. Purchase the next closest size that is available.)
24 Mesh – Glitter inks
30 Mesh – Shimmer/Crystalina inks
60 Mesh – Team Wear, player numbers, puff inks, metallic inks.
83 Mesh – Cold Peel & Hot Split transfers, heavy white underbase.
109 Mesh – Regular artwork with average details, no very fine lines or halftones
125 Mesh – Regular artwork with average details, no very fine lines or halftones
140 Mesh – Regular artwork with average details, no very fine lines or halftones
162 Mesh – Semi-detailed artwork, large halftones.
200 Mesh – Underbase for detailed prints, detailed artwork, halftones, index color.
230 Mesh – Very detailed artwork, halftones, index color
305 Mesh – 4 color process color printing, overprint colors for simulated-process, fine halftones, very detailed art.
These mesh counts apply to textile and hard goods as well. For printing with solvent based inks on ad specialty products, mesh counts of 230-305 will usually produce desired results as a thin ink deposit is usually indicated.